===== Hooks ===== The hooks are used to intercept the basics events of wizard within the softwares. For exemple, you can create your own sanity check at export. .. image:: _images/hooks.jpg :width: 800 :alt: Alternative text Here is the default code sample for Maya. .. code-block:: # coding: utf-8 # Wizard hook import logging logger = logging.getLogger(__name__) def after_scene_openning(stage_name, string_asset): ''' This function is triggered when you open the software. The "stage_name" argument is the name of the exported stage The "string_asset" argument is the current asset represented as string The "scene_path" argument is the scene path, if there is no scene, it will be 'None' ''' pass def after_save(stage_name, string_asset, scene_path): ''' This function is triggered after an incremental save. The "stage_name" argument is the name of the exported stage The "string_asset" argument is the current asset represented as string The "scene_path" argument is the saved incremental file''' pass def sanity(stage_name, string_asset, exported_string_asset): ''' This function is triggered before the export and will stop the export process if the returned data is "False" The "stage_name" argument is the name of the exported stage The "string_asset" argument is the current asset represented as string The "exported_string_asset" argument is the asset wizard will export represented as string''' return True def before_export(stage_name, string_asset, exported_string_asset): ''' This function is triggered before the export The "stage_name" argument is the name of the exported stage The "string_asset" argument is the current asset represented as string You can return a list of objects that wizard will add to the export The "exported_string_asset" argument is the asset wizard will export represented as string''' return [] def after_export(stage_name, export_dir, string_asset, exported_string_asset): ''' This function is triggered after the export The "stage_name" argument is the name of the exported stage The "export_dir" argument is the path wher wizard exported the file as string The "string_asset" argument is the current asset represented as string The "exported_string_asset" argument is the asset wizard just exported represented as string''' pass def after_reference(stage_name, referenced_stage_name, referenced_files_dir, namespace, new_objects, string_asset, referenced_string_asset): ''' This function is triggered after referencing from wizard The "stage_name" argument is the name of the exported stage The "referenced_stage_name" argument is the name of the referenced stage The "referenced_files_dir" argument is the directory where the referenced files comes from The "namespace" argument is the namespace of the reference The "new_objects" argument is a list of the new objects added to the current scene after the reference The "string_asset" argument is the current asset represented as string The "referenced_string_asset" argument is the asset wizard just imported represented as string''' pass